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Frantic Factory - World 3

(THINGS TO KNOW)I'll call the room with all the letter blocks (and the boxes that keep on blowing their top off) the Block Room.

I'll call the room with the machinary the Toy Machine.

I'll call the room with DK's Barrel Challange the Storage Room.

I'll call the room with Tiny's race car game and Lanky's piano the R&D Room.

(ALL)Go to the Toy Machine and beside Lanky's switch is an elevator. Ride it up and jump off. Jump onto the conveyer belt and from there to the platform. You'll come to a pipe that leads to the the Toy Machine. Jump onto the square, and slowly go along the pipe to reach the Toy Machine. Once at the Toy Machine, climb up the ladder that is on the left and jump up onto the rotating blades. Follow them and when you come to the cylinders that are rotating, run across them when they slow down. Now, climb the stairs and when the rotating platform comes your way, you must jump onto it. Then when it rotates near another TAG Barrel, jump off and activate Bananaport #4.

(Lanky-1) Go to the Storage Room and OrangStand up the big pipe. Simian Slam the switch to rescue Chunky. He will give you a Golden Banana in return.

- Donkey Kong -

1. First, complete DK's Barrel Blast Challenge which is located through a door way just past the Toy Machine (Storage Room). Once you finish that, the game for the 1981 Donkey Kong game turns on. From the room your in, go through the door, that has a pole to climb. Climb the pole and on your first left is the 1981 Donkey Kong game. Beat the 4 levels and you'll get a Golden Banana. Complete it two times for the Nintendo Coin.

2. Go to the Block Room and one of the tunnels lead to a room with a bunch of blocks that are green and blue with the numbers 1 to 16 on them. Study them carefully and Simian Slam the switch on the ground. Quickly, Simian Slam all the numbers starting from 1 to 16 in order. When you are done, will get the Golden Banana.

3. Go to the Toy Machine room. There is a door that leads into the machine with Bananaport #4 infront of it. Go inside the door. Jump into the Kong Barrel and run through the conveyer belts and the smushing things. When you make it through, there will be a Golden Banana at the end.

4. Go to the R&D Room and climb the little ladder. Through one of the doors is a pole which you can climb DOWN. Go down and you'll end up infront of this house, you are also in the Storage Room. On the left side of the house is a switch. Shoot it to open up the house. Go inside and pull the lever to start the Toy Machine. Also, while doing so, a Golden Banana will appear inside the corner of the house.

5. Go to Bananaport #4. Continue on left and jump from one elevator to the next. When you reach the platform, continue on straight and ignore the conveyer belts. You'll come to two cylinders. Run across them when they both slow down. Now, go close to the edge and you will see a Kasplat. Shoot it to make the Blueprint appear. Now jump on the square of the pipe and jump to the platform where the Blueprint is. Take it to Snide for a Golden Banana.

- Diddy Kong -

1. Go to the Toy Machine Room and circling around the machine is a Kasplat. Kill him and take the Blueprint he leaves to Snide for a Golden Banana.

2. Go back to the Toy Machine and Simian Slam Diddy's switch. Use Bananaport #4 and go across the three elevators and past the two rotating cylinders. Right when you get off the cylinders, there will be a Kong Pad. Hold Z to jump into the alcove above. You will be greeted with a Golden Banana.

3. Go to the Block Room and around the blocks in the middle is a Kong Pad. Shoot Diddy on top of the blocks and start climbing up. At the top is another Kong Pad. Hold Z to shoot Diddy into Banana Barrel. Beat the mini-game (Peril Path Panic!) and you'll get the Golden Banana. (See Mini-Game Section on how to beat it!)

4. In the R&D Room, you will find Diddy's music pad. Play the instrument to open the glass door. Inside you will find switches for the numbers 1, 2, 3 and 4. On top of the three doors you will see numbers. (3124, 4231, and 1342) Chimpy Charge the buttons that "spell" those numbers. If it's 3124, then Chimpy Charge 3-1-2-4. The door will open and reveal about three enemies. Kill them using your weapon and oranges. Once you have defeated all the enemies from behind all the doors you will get the Golden Banana.

5. From the R&D Room, leave the place and take a left. Jump down the wooden pole and you'll come to the platform above the Storage Room. On the platform is a switch. Simian Slam it to make hover vines appear. Cross them to hop into the Banana Barrel. Beat the mini-game (Beaver Bother!) to get the Golden Banana. (See Mini-Game Section on how to beat it!)

- Tiny Kong -

1. From the Storage Room there is a door that leads to a pole and a Kasplat. Kill the Kasplat for the Blueprint and take it to Snide for the Golden Banana.

2. Go to the room with the 1981 Donkey Kong. (Up the pole where Tiny's Blueprint was then take the first left.) Jump into the Kong Barell to turn Tiny small and climb up the boxes. You will find a hole for Tiny to go through, at the top. Run through it and at the end you will drop down to a Golden Banana.

3. Go to the Toy Machine room and hit Tiny's switch. Warp on Bananaport #4 and cross the three elevators. Now, climb up the conveyer belts and you'll come to a platform. You'll see the Banana Barrel across the room. On the small platform pick up some speed and PonyTail Twirl to the barrel. (Try to keep in a straight line) Beat the mini-game (Krazy Kong Klamor!) to get the Golden Banana.

4. Go to the Block Room and climb one of the blocks and you'll find Tiny's Kong Barrel. Jump in it to shrink her and run through the hole. You'll come to a room with a spinning wheel. Simian Slam the switch to make the game start. On the right side you will see a picture. Inside the wheel is the same picture. You have to shoot that picture and another picture will show up for you to shoot. (You have shoot DIRECLTY on the picture to go to the next one) Every time you shoot one, it will spin faster. If you miss one of them and shoot another, you have to start over again. You must shoot 6 picture. When you're done, you will get the Golden Banana. 5. Go to the R&D Room and you'll find a very long tunnel with Tiny's normal bananas in it. Follow it and you'll come to a room with Tiny's Kong Barrel. Jump in it and go into the small hole. Now you're going to race a small racecar. You need to collect 10 coins within two laps. You have DK symbols to give you a speed boost. The things that make you loose your coins are the racecare; and TNT Barrels. If you win you will get the Golden Banana from him. Is this the last of him?

- Lanky Kong -

1. See Walkthrough on how to rescue Chunky. When you do rescue him he will give you a Golden Banana.

2. Go to the Toy Machine room and Simian Slam the switch. Warp on Bananaport #4 and cross the three elevators and the two rotating cylinders. You'll see a pipe going upwards with Lanky's normal bananas on it. Jump onto the square box and CAREFULLY OrangStand up the pipe. You'll come to the Golden Banana.

3. Go to the R&D Room and you'll come to a ladder. Climb it and you'll find a Kasplat with your Blueprint. Kill him and take the Blueprint to Snide for the Golden Banana.

4. Go to the R&D Room and you'll find Lanky's music pad. Play his intrument to open the glass door. Simian Slam the switch you find. In this game, you will be givin a key to Simian Slam and you must copy it. It will get longer and longer. You must copy what they play. (For example, if a yellow Kremling comes out, you play the yellow key ect.) After you finish it you will get the Golden Banana. HINT: The combingation is C-B-C-D-E-C-A.

5. Go to the Block Room and infront of the TAG Barrel is Lanky's Kong Pad. Press Z on it and fly up to the Banana Barrel. Beat the mini-game (Batty Barrel Bandit!) to get the Golden Banana. (See Mini-Game Section on how to beat it!)

- Chunky Kong -

1. Go to the Storage Room and Primate Punch the cage door. Inside, walk to the right far corner and Simian Slam the question mark box. Under it you will find a switch. Simian Slam that to make the Golden Banana appear. Also on the back wall, is a Chunky switch with his face on it. Primate Punch that to make platforms move up and down. Now, jump from platform to platform. On the last one, jump to the Golden Banana.

2. Go to the Storage Room and through one of the doors is a Kasplat and a pole. Climb the pole and go straight down the tunnel until you come to a cage door. Primate Punch it and inside will be a Banana Barrel. Jump in and beat the mini-game (Stash Snatch!) to get the Golden Banana.

3. Go to the Toy Machine and Simian Slam Chunky's switch. Warp on Bananaport #4 and wait for the rotating platform to come your way. Carefully jump into it, and walk to the end of the platform. You'll come to a thing that keeps on smashing down with your Golden Banana inside it. If you have enough health, when the thing goes up, jump onto it and collect your Golden Banana.

4. Go to the Block Room and around there is a Kasplat with Chunky's Blueprint. Kill the Kasplat and take the Blueprint to Snides place for the Golden Banana.

5. Go to the R&D Room and you'll find Chunky's music pad. (You'll have to climb TWO ladders to get to it.) Play your instrument to open the glass door. Go to the chest and Primate Punch that switch. Enemies will keep on coming out. Kill them to make the next ones come out. Finally at the end all the enemies you killed will join together to make one big enemie. A Kong Barrel will appear near the entrance. Jump into it to turn the size of the enemie. To beat the enemie, just keep on running behind it and press B to do a spin attack. Do that about 10 times and you'll get the Golden Banana.

Blueprints

Donkey Kong

Warp on Bananaport #4 and cross the three elevators and the two rotating cylinders. Across the platform your on, you'll see a Kasplat. Shoot him from where you are, THEN jump down to collect it.

Diddy Kong

Go to the Toy Machine room and around the machine should be Diddy's Kasplat wondering around.

Tiny Kong

Go to the Storage Room and through one of the doors is a pole to climb with a Kasplat. That Kasplat has Tiny's Blueprint.

Lanky Kong

Go to the R&D Room and up the first ladder is a Kasplat with Lanky's Blueprint.

Chunky Kong

Go to the Block Room and wondering around in the room is the Kasplat with Chunky's Blueprint.

Banana Fairies

1. While going through the tunnel to reach DK's Golden Banana #2 there is a Banana Fairy in it.

2. After you beat Tiny's Golden Banana #4 a Banana Fairy will appear infront of Funky's Shop.

Battle Arena

Arena Ambush

Go to the R&D Room and around there, you will find a lever for DK to pull. Pull it and a shield covering the pad goes away. When in the R&D Room walk to the right side and climb the first ladder. See the indent in the ground, that's where the pad is kept. Hop down and press Z over it.

I WILL HAVE THE LOCATIONS OF THE REGULAR BANANAS AND COINS UP SOON!

If you have any comments or questions on this walkthrough that you can't understand. E-mail me at sachit64@hotmail.com !

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